Creative director admits Watch Dogs was not ‘perfect in any way’
Watch Dogs’ creative director Jonathan Morin has admitted that the game was not perfect “in any way” and that there’s still plenty of “room for improvement” for the sequel.
“I don’t think Watch Dogs is perfect in any way and there’s a lot of room for improvement,” Morin said while looking back on last year’s ‘hacktion’ title with GamesTM. “But you don’t always see this when you ship a game. We deliver what we believe the brand should be at the time.
“But afterward, when you cool down after five and a half years [of development] and take your vacations and people play the game, certain elements become clear. They let you continue to bring what you envision to the next level with the fans included this time, which is where I think it really gets interesting.”
While Ubisoft has yet to formally announce Watch Dogs 2, CEO Yves Guillemot suggested that a new game in the series could be in development last year, which pretty much confirmed that it is on the way.
“When you start a new project [and new IP], it’s a blank page and everything you do is what you want to do,” Morin added. “With a sequel, there is more pressure to push a brand forward and we now have to appeal to fans in a new way.”
One way to achieve this, he says, is to “carry on taking risks”.
“I will not do this job if there is no risk in it, that would just be boring,” he adds. “You shouldn’t prevent yourself from trying something just because it’s hard and the solution is not apparent.”