Tales Of Zestiria Weakness System Detailed, Additional Battle Details Revealed
New details have emerged online today for Tales Of Zestiria, the new entry of the Tales Of series launching in six days in Japan on PlayStation 3. The new details come from the latest issued of Dengeki Magazine, which also provided some new information on Field Exploration and more.
Tales Of Zestiria is going to feature a weakness system that will allow players to deal additional damage and restored consumed SC by hitting enemies’ weaknesses. The system will feature five elements and eleven enemy categories.
Weaknesses
-There are five elements: Void/None, Fire, Water, Wind, and Earth. In addition to that, there are 11 enemy categories: Beast, Shell, Amorphous, Legless, Winged, Beastman, Armored, Undead, Fiend, Dragon, and Human (don’t remember what all of these categories were in Graces if they were in that).
-Hitting an enemy’s weakpoint deals additional damage and gives you back 30% of consumed SC.
-Hitting a resistance will lower damage given and decrease your SC recovery rate.
Additional details on other gameplay features have also emerged online. Apparently the Spirit Chain system will sport some features already seen in another entry of the series, Tales Of Rebirth. Depending on the amounts of SC, players will receiving benefits and drawbacks, adding more depth to the overall system.
Spirit Chain
-There are benefits and drawbacks to having higher and lower amounts of SC, similar to RG in Rebirth or EG in Hearts. Having high SC gives you a faster recovery rate, a reduction in damage received, and a higher activation rate of bonus effects. Having low SC gives you a slower recovery rate, and a increase in damage given.
Blast Gauge
-BG fills over time, by taking damage, and by doing certain actions.
-It’s consumed by various things, like fusing and Battle Acts.
-If your BG stock is low, actions will fill the gauge more.
Tokugi, Ougi, and Tenkyoujutsu
-It does confirm that a target using an Ougi attack won’t get staggered by a Tokugi attack.
-As you link a number of the various attack types, you can get special effects. Linking Tokugi attacks will give you reduced SC consumption, linking Ougi attacks will give you increased damage, linking Tenkyoujutsu will increase stagger time, and casting time is reduced as you link any attacks.
Steps
-There’s the side step, front step, and back step. It confirms that these actions use SC. There’s also the other stuff I mentioned before about recovering SC and lowering the enemy’s attack frequency if you successfully time a dodge.
Tales Of Zestiria will be released in Japan on January 22nd exclusively on PlayStation 3. The North American and European releases have been confirmed but have yet to be detailed.
Thanks, Rpgmonkey